![skyrim the wheels of lull skyrim the wheels of lull](https://i.pinimg.com/originals/25/e3/50/25e350732375766ed005b68c02a12e3d.png)
The player will find themselves exploring strange new landscapes, from the deepest oceans, to underground forests, to giant foundries, and going up against strange new monsters, while wielding several new weapons, from the Harquebuses of Chronographers, to the great Unwinder of Goveri. Featuring five enormous dungeons, with mini-bosses, unique treasures, and plenty of puzzles, you'll have your work cut out for you.
Skyrim the wheels of lull mod#
Much like Sotha Sil Expanded, the mod gives a focus on puzzle and problem solving. In it, the player is recruited into the ranks of a rejected Chronographer platoon, and shunted off to the Clockwork City outpost of Lull-Mor, a precariously perched outpost at the edge of Sotha Sil's domain. The Wheels of Lull is an enormous, sprawling expansion sized quest mod that serves not just only as a sequel to Sotha Sil Expanded, but ties together almost all my previous Skyrim quest mods, including Aethernautics, Mzark, and even Brhuce Hammar. Since those two centuries they have lived in the great voidyards and helipads of their ruined city, silently guarding the world from danger.īut now, deep beneath the Throat of the World, in the most destitute of their outposts, something dangerous is stirring, and the rejected and broken Chronographers of Lull-Mor find that they have no choice but to seek outside help, and once again bring a mortal hero into the depths of the Clockwork City, to stop a mad mystic and his army of twisted experiments from unmaking the very foundations of the world! So once again, descend into the Expanse of Sotha Sil, and once again, turn the Wheels of Lull. From his actions came the Chronographers, the fabricant time-keepers, and watchers of the world. Two centuries ago, an individual stepped through its nonexistent gates, forever changing it and its residents. Though many Above have renounced Memory, they too remember."įar, far below Nirn, past the lava flows and the still-mining machines of the dwarves, lies the great Clockwork City of Sotha Sil.
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I have seen proof, as any who come Up during Landfall Season, when the winds die down enough Above that all may make pilgrimage under the banner of Vehk and Vehk. I have not, for my lineage granted me audience with Memory, and I have spoken with the Wheels of Lull. "The Digitals say we come from another star, but so many have forgotten. If I must, as they say, pull out all the stops, then so be it.REQUIRES DRAGONBORN AND DAWNGUARD, THESE ARE ESSENTIAL, THERE WILL NOT BE NON-EXPANSION VERSIONS OF THIS MOD Hello! Honestly, what are the chances the one person I disguise myself as is the one person these machines would fawn over? Tell me, are you at all particularly shock resistant? Passion is life, and the livelier ones last longer under the knife. Line 2: Archeron's dialogue in the middle of the player's final battle with him, after Archeron has been "defeated." The player and Archeron have met before, and it was by no means a pleasant meeting. Archeron is in a position of power over the player in this situation. Line 1: Archeron has just privately revealed himself to the player after being disguised and fooling all the characters and player. The player is disguised as a low-level Thalmor agent who was assigned to Archeron's laboratory as somewhat of a punishment. Archeron has already explained the nature of his experiments to the player. Line 0: Archeron is commenting on a passionate response from the player during their first meeting in Archeron's laboratory Archeron plans on experimenting the player at some point.
![skyrim the wheels of lull skyrim the wheels of lull](https://i.ytimg.com/vi/MmKAVy6uqdk/maxresdefault.jpg)
Previous auditions for the role (before 9.16.20 6PM EST) are completely fine and do not need to be resubmitted, they all sound great and give me a very good idea of your talent take on the character. Their voice type names in the game files are aptly called "ElfHaughty."Įdit: I just realized I should probably add some direction for these lines, I apologize for not doing that initially. High Elves: A snobby race of elves who tend to speak in a southern, more proper, often nasally, English accent. Thalmor: Ruling faction of the Aldmeri Dominion, an empire in the world of "The Elder Scrolls" controlled by the Altmer, or High Elves. Much of his recent work is centered around taking advantage of the forces of the universe to advance the Thalmor's goal of world domination, and eventually, its demise. A former Psijic Monk (highly skilled and mysterious mages) turned Thalmor Justiciar, Archeron has a knack for experimenting on live subjects and creating an army of (simply put) monsters. Archeron is the main antagonist of the story.